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Build Up MC'Donalds czyli trąbka forever...
Nemo
WETERAN PRAWDY (Adm.)


Dołączył: 20 Paź 2005
Posty: 546
Przeczytał: 0 tematów


Zwracam się z uprzejmą prośbą do sz. kol. Trigona o opisanie wszystkim buildu MC'Donalds... Sklad siłowy którymi na dzien dzisiejszy dysponujemy:
Trigon: Monk/Necro
Holden: Mesmer/Elem
Nemo: Necro/Monk lub Warrior/Necro
Freeya: Ranger/Mesmer
Adrianus: Rytualista/ ktos...
Wishmaster: Elem/Warrior
Matyss: Elem/Monk

w przygotowaniu:
Jander: Elem/ ktoś...
GoE: prawdopodobnie wojownik...

Brak mi pełnych informacji, proszę o ich uzupełnienie.


Ostatnio zmieniony przez Nemo dnia Sob 13:04, 03 Cze 2006, w całości zmieniany 1 raz
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Trigon
Główny Modyfikator
Główny Modyfikator


Dołączył: 22 Mar 2006
Posty: 62
Przeczytał: 0 tematów

Skąd: kraków

Powered by [link widoczny dla zalogowanych] napisał:
Monk boon-prot

Monk/Necromancer
Level: 20

Divine Favor: 15 (12+3)
Protection Prayers: 11 (10+1)
Blood Magic: 8

Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 63.
Energy:5 Cast:0.25 Recharge:2

Mend Ailment (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 53 points for each remaining Condition.
Energy:5 Cast:0.75 Recharge:5

Guardian (Protection Prayers)
For 5 seconds, target ally has a 42% chance to "block" attacks.
Energy:5 Cast:1 Recharge:2

Offering of Blood [Elite] (Blood Magic)
Sacrifice 20% maximum Health. You gain 14 Energy.
Energy:5 Cast:0.25 Recharge:15

Contemplation of Purity (Divine Favor)
Lose all Enchantments. For each one lost, you gain 80 Health, lose one Hex, and lose one Condition.
Energy:5 Cast:0.25 Recharge:10

Holy Veil (Monk other)
While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
Energy:5 Cast:1 Recharge:12

Divine Spirit (Divine Favor)
For 14 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
Energy:10 Cast:0.25 Recharge:60

Divine Boon (Divine Favor)
While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 70 points, and you lose 2 Energy.
Energy:5 Cast:0.25 Recharge:1

Ranger trapper

Ranger/Mesmer
Level: 20

Expertise: 12
Wilderness Survival: 8
Inspiration Magic: 10

Oath Shot [Elite] (Expertise)
If Oath Shot hits, all your other skills are recharged. If it misses, all your skills are disabled for 10 seconds. (50% miss chance with Expertise attribute of 7 or less)
Energy:5.2 Cast:0 Recharge:20

Barbed Trap (Wilderness Survival)
When Barbed Trap is triggered, all nearby foes take 44 piercing damage, become Crippled, and begin Bleeding for 15 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Energy:7.8 Cast:2 Recharge:20

Dust Trap (Wilderness Survival)
When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 6 seconds and take 18 earth damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.
Energy:13 Cast:2 Recharge:30

Flame Trap (Wilderness Survival)
When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 23 fire damage and set on fire for 2 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Energy:5.2 Cast:2 Recharge:20

Signet of Humility (Inspiration Magic)
Target foe's elite skill is disabled for 11 seconds.
Energy:0 Cast:2 Recharge:20

Mantra of Resolve (Inspiration Magic)
For 70 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 6 Energy or Mantra of Resolve ends.
Energy:5.2 Cast:0 Recharge:20

Troll Unguent (Wilderness Survival)
For 10 seconds, you gain Health regeneration +7.
Energy:2.6 Cast:3 Recharge:10

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Warrior VIM

Warrior/Monk
Level: 20

Swordsmanship: 16 (12+4)
Tactics: 13 (12+1)

Seeking Blade (Swordsmanship)
If this attack hits you strike for +21 damage. If Seeking Blade is "evaded," your target begins Bleeding and takes 21 damage. Seeking Blade cannot be "blocked."
Energy:5 Cast:0 Recharge:4

Sever Artery (Swordsmanship)
If this attack hits, the opponent begins Bleeding for 26 seconds, losing Health over time.
Adrenaline:4

Gash (Swordsmanship)
If this attack hits a Bleeding foe, you strike for 21 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 21 seconds.
Adrenaline:7

Final Thrust (Swordsmanship)
Lose all adrenaline. If Final Thrust hits, you deal 42 more damage. This damage is doubled if your target was below 50% Health.
Adrenaline:10

"Victory Is Mine!" [Elite] (Tactics)
You gain 60 Health and 5 Energy for each Condition suffered by foes in the area.
Energy:5 Cast:0 Recharge:15

"Shields Up!" (Tactics)
For 18 seconds, you and all allies in the area gain 50 armor against piercing damage and 50% chance to block incoming projectile attacks.
Energy:10 Cast:0 Recharge:30

Healing Signet (Tactics)
You gain 137 Health. You have -40 armor while using this skill.
Energy:0 Cast:2 Recharge:4

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Mesmer mass hex

Mesmer/Warrior
Level: 20

Fast Casting: 9
Inspiration Magic: 9
Illusion Magic: 12

Arcane Conundrum (Illusion Magic)
For 13 seconds, Spells cast by target foe take twice as long to cast.
Energy:10 Cast:1.42 Recharge:20

Conjure Phantasm (Illusion Magic)
For 12 seconds, target foe experiences Health degeneration of 5.
Energy:10 Cast:0.71 Recharge:5

Phantom Pain (Illusion Magic)
For 10 seconds, target foe suffers Health degeneration of 3. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 17 seconds.
Energy:10 Cast:1.42 Recharge:15

Fragility (Illusion Magic)
For 18 seconds, target foe takes 17 damage each time that foe suffers or recovers from a new Condition.
Energy:10 Cast:0.71 Recharge:5

Fevered Dreams [Elite] (Illusion Magic)
For 22 seconds, any time target foe suffers from a new Condition, all nearby foes suffer that Condition as well.
Energy:10 Cast:1.42 Recharge:10

Power Drain (Inspiration Magic)
If target foe is casting a Spell, the Spell is interrupted and you gain 19 Energy.
Energy:5 Cast:0.18 Recharge:25

Drain Enchantment (Inspiration Magic)
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 17 Energy.
Energy:10 Cast:0.71 Recharge:25

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

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Build Up MC'Donalds czyli trąbka forever...
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